The management elements of the game, while repetitive and straightforward, are made essential because they are acts of care - the relief Stella can provide to the dead as they move toward the Everdoor, the portal to the afterlife. Resources collected throughout the world are brought back to the ship and processed through these additions to the boat, whether that’s turning sugar and flour into a cake, or flattening glass into sheets.
This is where the “cozy management” of “a cozy management game about dying” comes in. These additions, which include orchards and a massive crusher for grinding things to dust, stack precariously on top of one another, a slow game of Tetris, as shapes get more complex and harder to fit in the constrained space of the ship. The ship gets larger and more complex with each passenger that comes aboard, whether a garden to grow vegetables for a vegetarian spirit has been added, or the kitchen is upgraded to create elaborate meals for picky passengers. Her large, but initially simple, vessel is her way of doing so. Some are not, but each has something they need - something Stella must provide. Most of the characters on the ship, picked up throughout the game’s watercolor world, are Stella’s friends and family. She travels between islands in the Spiritfarer world, meeting spirits that are stuck and need help in moving on. The game begins as Charon retires, with Stella just beginning in the role. If you want to see the very best of the best for your platform(s) of choice, check out Polygon Essentials. When we award a game the Polygon Recommends badge, it’s because we believe the title is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games.